/*
 * Copyright (c) Meta Platforms, Inc. and affiliates.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */

#pragma once

#include <react/renderer/core/PropsMacros.h>
#include <react/renderer/core/PropsParserContext.h>
#include <react/renderer/core/RawProps.h>
#include <react/renderer/core/ReactPrimitives.h>
#include <react/renderer/core/Sealable.h>
#include <react/renderer/debug/DebugStringConvertible.h>

#ifdef ANDROID
#include <folly/dynamic.h>
#include <react/renderer/mapbuffer/MapBufferBuilder.h>
#endif

namespace facebook::react {

/*
 * Represents the most generic props object.
 */
class Props : public virtual Sealable, public virtual DebugStringConvertible {
 public:
  using Shared = std::shared_ptr<const Props>;

  Props() = default;
  Props(
      const PropsParserContext &context,
      const Props &sourceProps,
      const RawProps &rawProps,
      const std::function<bool(const std::string &)> &filterObjectKeys = nullptr);

#if RN_DEBUG_STRING_CONVERTIBLE
  virtual ~Props() override = default;
#else
  virtual ~Props() = default;
#endif

  Props(const Props &other) = default;
  Props &operator=(const Props &other) = delete;

  /**
   * Set a prop value via iteration (see enableIterator above).
   * If setProp is defined for a particular props struct, it /must/
   * be called every time setProp is called on the hierarchy.
   * For example, ViewProps overrides setProp and so ViewProps must
   * explicitly call Props::setProp every time ViewProps::setProp is
   * called. This is because a single prop from JS can be reused
   * multiple times for different values in the hierarchy. For example, if
   * ViewProps uses "propX", Props may also use "propX".
   */
  void
  setProp(const PropsParserContext &context, RawPropsPropNameHash hash, const char *propName, const RawValue &value);

  std::string nativeId;

#ifdef RN_SERIALIZABLE_STATE
  folly::dynamic rawProps = folly::dynamic::object();

  void initializeDynamicProps(
      const Props &sourceProps,
      const RawProps &rawProps,
      [[maybe_unused]] const std::function<bool(const std::string &)> &filterObjectKeys = nullptr);

  virtual ComponentName getDiffPropsImplementationTarget() const;

  virtual folly::dynamic getDiffProps(const Props *prevProps) const
  {
    return folly::dynamic::object();
  }
#endif

#if RN_DEBUG_STRING_CONVERTIBLE

#pragma mark - DebugStringConvertible (Partial)

  SharedDebugStringConvertibleList getDebugProps() const override;

#endif
};

namespace detail {

/*
 * Extracts the class type from a pointer-to-member-function expression.
 * Used in unevaluated context only.
 */
template <typename T, typename C>
auto memberFunctionClass(T C::*) -> C;

} // namespace detail

/*
 * Internal: `T` declares its OWN `setProp` (not just inherits one from a
 * base class). `&T::setProp` resolves to a pointer-to-member-function whose
 * class part is the level where `setProp` was actually declared — if `T`
 * inherits without overriding, that class is some base, not `T`.
 *
 * Distinguishing own-declaration from inherited-declaration matters because
 * `setProp` is non-virtual. A subclass that adds fields but forgets to
 * override `setProp` would silently inherit its parent's switch — and the new
 * fields would never be reached by the iterator-setter dispatch.
 */
template <typename T>
concept DeclaresOwnSetProp = std::is_same_v<decltype(detail::memberFunctionClass(&T::setProp)), T>;

/*
 * Internal: `T` exposes a `setProp(ctx, hash, name, value) -> void` callable
 * with the canonical Props signature, declared on `T` itself.
 */
template <typename T>
concept HasSetProp = DeclaresOwnSetProp<T> &&
    requires(T &t, const PropsParserContext &ctx, RawPropsPropNameHash hash, const char *name, const RawValue &value) {
      { t.setProp(ctx, hash, name, value) } -> std::same_as<void>;
    };

/*
 * Marks a Props type as supporting the iterator-setter construction path used
 * by `ConcreteComponentDescriptor::cloneProps` when
 * `enableCppPropsIteratorSetter` is on. The contract is:
 *
 *   1. The type is copy-constructible from a source Props (so `cloneProps`
 *      can build the new Props by copy and then overwrite individual fields).
 *   2. The type descends from `Props`, anchoring the `setProp` chain in the
 *      `Props::setProp` base case.
 *   3. The type declares its OWN `setProp` with the canonical signature —
 *      not inherited — so the iterator dispatch reaches every field that the
 *      type adds beyond its base.
 *
 * `setProp` is non-virtual; subclasses chain explicitly via
 * `Parent::setProp(...)`. The chain integrity beyond `T` is enforced by the
 * compiler at each level's `setProp` body — if a subclass calls
 * `Parent::setProp(...)` and `Parent` does not define one, the build fails
 * at that call site. This concept guards the entry point (`T` itself) and
 * relies on those per-level calls to keep the chain whole.
 *
 * When the concept is NOT satisfied for some `ConcreteProps`,
 * `cloneProps` falls through to the classic per-field `convertRawProp` path
 * for that component regardless of the runtime flag.
 */
template <typename T>
concept HasIteratorSetterCtor = std::copy_constructible<T> && std::derived_from<T, Props> && HasSetProp<T>;

} // namespace facebook::react
